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Goldeneye Source Split Screen

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When GoldenEye 007 was released in 1997, its stealth elements and varied objectives contrasted with the approaches taken by Doom and Quake, and its split-screen deathmatch mode proved popular. These factors contributed to the game's commercial success, selling eight million copies. The game featured a highly customizable multiplayer component with four-player split screen play, as well as online play on the PlayStation 2 and Xbox versions, which supported up to 8 players. LAN support is exclusive to the Xbox release of the game, and up to 8 consoles can be linked together. Special thanks to the GoldenEye Source developers, this game was the perfect nostalgic example of quad-split multiplayer use-case. EDIT: Whoa, this was featured in Level1Techs (Socket To Me! $50k Epyc Server for VDI).

This is been making the rounds on a lot of blogs and portals so we had to join in and share this radical awesomeness. IF you're not familiar, GoldenEye 007 is a first-person shooter video game developed by Rare exclusively for the Nintendo 64 gaming system. Released in 1997, The game was based on the 1995 James Bond film GoldenEye which starred Pierce Brosnan as his first appearance as James Bond. In the game you played as 007 and went up against several enemies and levels in an attempt to thwart a plan by an evil syndicate to use a weaponized satellite against the city of London. Cccam lines manager 1.3.

…literally (and figuratively) changed the game.

For some of us Goldeneye changed the way we played first-person shooters. Not only was the campaign an amazing play through, the multiplayer system blew everything away and literally (and figuratively) changed the game. Allowing two, three, and four players to battle via split screen, it provided hours upon hours of fun and competition.

…aims to provide a faithful recreation of the classic N64 title

Enter Team Goldeneye: Source. As their YouTube page says, '…aims to provide a faithful recreation of the classic N64 title GoldenEye 007's multiplayer with refined gameplay, high definition graphics and sound. A total conversion modification on Valve's Source engine, it has been in development for over 10 years.' Using Valve's Source engine, the team has developed a high-definition, completely remodeled, faithful and also expanded re-creation of GoldenEye.

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Although it was never publicly released, quite a lot is now known about the Xbox Live Arcade (XBLA) remake of the original 'GoldenEye: 007' game that was released on the Nintendo 64 back in 1997. Developed under the codename 'Project Bean,' the title was developed by Rare (now under Microsoft ownership) with permission from the current 007 rights holders Activision and the original game's publisher Nintendo. However, Nintendo of Japan are said to have pulled their permission late and the game was cancelled just months before planned completion.

Goldeneye Source Split Screen Protector

Originally planned as a 10th-anniversary release for XBLA, the beans were spilled by a Microsoft insider online in November 2007. The main points of the leak promised:

  • Flawless recreation of the original gameplay. This is the original code - just running on an Xbox 360
  • Rock solid 60 frames a second
  • All new high definition graphics (with the option to switch back to the original N64 graphics any time)
  • 4-way online split screen multiplayer: see what the other 3 players can see, even over Live
  • New multiplayer maps: play on the single player Dam, Depot or Frigate levels

Later discerned features:

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  • 12 new XBLA Achievement goals totalling 200 Gamer Points
  • 'Set all character heights to be equal' option in multi-player modes

According to the leaker, Nintendo's Satoru Iwata's final word was 'Goldeneye is a Nintendo product and should only be on a Nintendo platform'. The team of 8 who had been working on it at Rare for a year were stopped from completing the game. Some commentated that Nintendo had no legal way of blocking the release, but it was Activision who were gunshy of upsetting Nintendo and they pulled the plug on permissions. Either way, a release was not going to happen without all three parties agreeing. An offer was made to also launch the title as a download for the Wii's Virtual Console, but that did not satisfy Nintendo. A three-minute video of some gameplay footage appeared online in January 2008 confirming the leaker's story. It later emerged that a Rare employee, disgruntled by Nintendo's actions, broke his NDA and took a build of the game to leak information, screenshots, and gameplay video.

Above: XBLA high-definition textures (left) and the original N64 textures (right).

Goldeneye Source Split Screen Windows

Trade press covered the tale in February 2008 and sparked some heat again Nintendo for being a 'spoiler'. A Microsoft representative said: 'We would love to release GoldenEye on Xbox Live Arcade. There is no truth to the rumour of plans to release GoldenEye on Xbox Live Arcade. While we share the gaming community's enthusiasm over the possibility, we do not have the necessary rights to release the game on Xbox Live Arcade.The rights to the title are shared between Microsoft and Nintendo. You will have to contact Nintendo for comment.'

Goldeneye Source Split Screen Windows

Fast forward a year and Rare re-released 'Perfect Dark', their spiritual successor to 'GoldenEye 007', on XBLA. The work completed by the small team at Rare to convert the N64 version of 'GoldenEye' did not go to waste entirely. Meanwhile, Activision had been busy developing their own remake of 'GoldenEye 007' for the Nintendo Wii. It would be released in 2010 as a Nintendo 'exclusive', and then appear a year later as 'GoldenEye Reloaded' on PlayStation 3 and Xbox 360.

Eight-years on from the development of the port, a 30-minute gameplay video was released on YouTube that shows single and multi-player modes as well as the instant switch between the new XBLA high-definition graphics and the original N64 textures.

Gameplay footage from XBLA version of GoldenEye 007
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Eight-years on from the development of the port, a 30-minute gameplay video was released on YouTube that shows single and multi-player modes as well as the instant switch between the new XBLA high-definition graphics and the original N64 textures.

Gameplay footage from XBLA version of GoldenEye 007
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